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퀘이크 2용 모델 뷰어인데 퀘이크 2가 없어서 해보진 못했습니다.
Name: Crusher md2 Model Viewer
Filename: crush-v1.zip
Version: 1.00
Date: August 4, 1998
Author: Tom Conder
Email: blitz@gazpac ho.net
Website: http://www.gazpacho.net/
CREDITS
id Software, for giving us Quake 2 and releasing part of the game
source code
Mike Abrash, for writing the Dr Dobbs Journal article about frustum
clipping. I used this code as a reference while figuring out Windows
DIBs.
Trey Harrison, for writing his Glide md2 model viewer and releasing
the source code.
Jawed Karim, for writing an excellent Dr Dobbs Journal article about
his OpenGL md2 model viewer
Tony Cox, Vinnie Falco, Gil Gribb, Raymond Chen and many other
posters on the Angelic-Coder's DirectX Developers mailing list. Many
of the postings hit home when I started writing this program.
Tom Etavard and Shawn Crain, for beta testing. Good ideas were
exchanged and bugs were squashed. Thanks!
DESCRIPTION
This is a Quake 2 md2 model viewer.
INSTRUCTIONS
Use the left and right arrows to step and back through the frames.
Press and hold the left mouse to rotate the model.
TODO
fix poly-on-model clipp ing problem caused by CompareMinZ()
load models from pak files
? port to DirectX
? port to Linux/GTK
? compile as ActiveX control for VB
VERSIONS
ver 1.00
cleaned up the comments
fixed initial dir
right mouse button pans the model
beta 0.05
saves and loads the last loaded model and texture
shows skin name in window title
shows model name in window title
loads a 'default' texture if first texture is invalid
added clipping to window
scales the model when win dow is resized
adjusts background when window is resized
loads first texture correctly
beta 0.04
added 256 color palette support
model is now passed as parameter
beta 0.03
loads first texture found on model load
made model and texture selection more obvious
fixed loading of initial model and texture
now actually uses registry settings (duh!)
beta 0.02
loads frame names
loads/saves values in the registry
added browse button to settingsdialog box
fixed the crakhor/female model problem
checks choosen texture height and width
beta 0.01
fixed key accelerators
fixed UI to load PCX texture map
fixed UI to load md2 model
use StretchBlt to adjust to resize? too slow!
COPYRIGHT/PERMISSIONS
Quake 2 is a registered trademark of id Software, Inc.
Crusher source code is Copyright (C) 1998 Tom Conder
<blitz>. All rights reserved
BY USING ANY PORTION OF THIS SOFTWARE, YOU AGREE TO THE FOLLOWING
TERMS AND CONDITIONS:
T om Conder, "THE AUTHOR", grants you, "THE USER", a non-exclusive,
royalty free, license to use this software in source and binary code
form, provided the user does not utilize the software in a manner
which is disparaging to the author and the user acknowledges the
author in any derivative work.
This software is provided "AS IS," without a warranty of any kind. ALL
EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. THE AUTHOR SHALL NOT
BE LIABLE FOR ANY DAMAGES SUFFERED BY THE USER AS A RESULT OF USING,
MODIFYING OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT
WILL THE AUTHOR BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE, EVEN IF THE
AUTH OR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
</blitz>